My Father‑and‑Son Victory Over Totenreich’s Final Boss in Call of Duty Zombies

Let’s get it on.

The final boss has finally fallen. Three days ago, I began my showdown with Call of Duty’s Dravakar with Marcus leading the charge. The creature was colossal, vicious, and freezing to the core. Its health bar barely moved no matter how many rounds I pumped into it. The Voyak and every upgrade I slapped onto it felt useless. The unstable Xbox connection ever since we switched to PLDT’s WiFi 6 router didn’t help either. On this first fight, I was crushed.

The next afternoon, we tried again. Fingers crossed, we loaded into Zombies mode. I was tense, determined to finish the fight, and hoping Marcus wouldn’t end the session annoyed that his old man played like a noob again. I prepared my GobbleGum kit, including Perkaholic—the one that instantly grants every available perk. No more scrambling for essence, hunting down Perk Machines, or buying each perk while dodging stray undead. With this, I felt unstoppable. All I had to do was focus on clearing each wave and wait for Marcus to call the shots.

Marcus during one of his preparations

“We will now proceed with the boss fight,” he announced several waves later. We were teleported straight into the arena.  Dravakar loomed ahead, and next to it was the Iron Sentinel—an equally massive ally—marched forward to engage. My controller vibrated almost nonstop, my palms were sweating, and zombies began pouring in from every direction. A long battle was coming. My plan was simple: follow Marcus’ commands like a clueless private trying to impress his sergeant.

Then the Gjallarfrost appeared. A floating, icy skull drifting around the battlefield like the boss’s personal enforcer. Marcus explained that it takes heavy damage when you toss lethal equipment—grenades, molotovs, semtex—straight into its open mouth. I threw whatever I had, unsure where each of it landed, but at least I followed orders.

The fight felt endless. Dravakar was relentless, hurling massive ice chunks at us, forcing us to hide behind rock pillars while trying to shoot its glowing weak points (which reminded me of those body pain commercials). It summoned icy spikes from the ground, and the chaos just kept building. I was overwhelmed but determined to push through.

Eventually, I found my rhythm. Marcus’ quick instructions started making sense. I focused on staying alive even as my eyes strained from the nonstop action. I kept firing the Voyak, tossing grenades, and triggering Frenzied Guard whenever things got too intense. After several minutes of pure mayhem, the Harbinger’s health finally hit zero. Whew!

It was over. We won.

Final moment of the boss.

***

Free from final boss. True story: exactly today I am no longer reporting to a boss. Today marks the end of my employment. More COD games ahead.

Claude vs ChatGPT: Which AI Gives Better Answers for New Call of Duty Weekly Challenges?

Last week, I tested whether AI could actually help me out in games. The obvious answer is yes — but this time, I wasn’t just looking for the usual Google‑style tips and tricks. I wanted to see how well AI could handle something new, something that had just dropped.

Specifically: a Call of Duty Weekly Challenge that was released less than 24 hours before I played it with Marcus.

We got stuck on one of the Week 3 objectives:
“Reach Round 10 in Cursed with no Perks or Pack‑a‑Punch.”

I took a photo of the challenge straight from the TV and uploaded it to both Claude and ChatGPT. The results were surprisingly different.

What stood out was how each AI handled the freshness of the update. Even though the challenge had been out for hours already, Claude still hadn’t caught up — its knowledge was clearly stuck on older COD content. ChatGPT, on the other hand, recognized the new challenge and responded with an on-point answer.

Tour of Call of Duty

He loves to shoot, in fact, he shoots well. He’s a fan of the game. Call it bad parenting if you want but that’s life for Marcus. We allow him to play this popular first person shooting game called Call of Duty. Call of Duty makes him duck, shoot, jump, and run. All of which he can’t accomplish in real life, not even in actual play soldier with other kids. Sucks but we deal with it. So after that premature check-in at Red Planet, the show we’ve been waiting for finally happened and we were there. This time he gets to see real guns, lots of it.

Old and young. Marcus in front of a vintage Gatling gun displayed at the PNP booth.

He was able to hold small but heavy guns.

Then there are lightweight polymer pistols.

More guns.

The booths were packed but a good soldier gave him a chance to take a picture with this serious stuff.

He’s been wishing to shoot the real deal but since his tiny hands can’t yet, the Shoot for Marawi BB shooting range by Strong hand was the closest he can get. He downed a couple of targets.

***

Mood: 2/10 Honks! (Weekend is bliss.)