
The final boss has finally fallen. Three days ago, I began my showdown with Call of Duty’s Dravakar with Marcus leading the charge. The creature was colossal, vicious, and freezing to the core. Its health bar barely moved no matter how many rounds I pumped into it. The Voyak and every upgrade I slapped onto it felt useless. The unstable Xbox connection ever since we switched to PLDT’s WiFi 6 router didn’t help either. On this first fight, I was crushed.
The next afternoon, we tried again. Fingers crossed, we loaded into Zombies mode. I was tense, determined to finish the fight, and hoping Marcus wouldn’t end the session annoyed that his old man played like a noob again. I prepared my GobbleGum kit, including Perkaholic—the one that instantly grants every available perk. No more scrambling for essence, hunting down Perk Machines, or buying each perk while dodging stray undead. With this, I felt unstoppable. All I had to do was focus on clearing each wave and wait for Marcus to call the shots.

“We will now proceed with the boss fight,” he announced several waves later. We were teleported straight into the arena. Dravakar loomed ahead, and next to it was the Iron Sentinel—an equally massive ally—marched forward to engage. My controller vibrated almost nonstop, my palms were sweating, and zombies began pouring in from every direction. A long battle was coming. My plan was simple: follow Marcus’ commands like a clueless private trying to impress his sergeant.
Then the Gjallarfrost appeared. A floating, icy skull drifting around the battlefield like the boss’s personal enforcer. Marcus explained that it takes heavy damage when you toss lethal equipment—grenades, molotovs, semtex—straight into its open mouth. I threw whatever I had, unsure where each of it landed, but at least I followed orders.
The fight felt endless. Dravakar was relentless, hurling massive ice chunks at us, forcing us to hide behind rock pillars while trying to shoot its glowing weak points (which reminded me of those body pain commercials). It summoned icy spikes from the ground, and the chaos just kept building. I was overwhelmed but determined to push through.
Eventually, I found my rhythm. Marcus’ quick instructions started making sense. I focused on staying alive even as my eyes strained from the nonstop action. I kept firing the Voyak, tossing grenades, and triggering Frenzied Guard whenever things got too intense. After several minutes of pure mayhem, the Harbinger’s health finally hit zero. Whew!
It was over. We won.

***
Free from final boss. True story: exactly today I am no longer reporting to a boss. Today marks the end of my employment. More COD games ahead.